Lessons from Television

My memory of the movie Ghost in the Shell: Solid State Society is that my memory of it is fuzzy. Even for Ghost in the Shell, it’s a little too murky, with less promise of a reward than the similarly complicated Ghost in the Shell 2. Still, it’s an appropriate sendoff for Stand Alone Complex, refocusing the story to the “what” of the Major from the “why.” After having fun playing hacker pirate, she returns to Section 9, though her continued employment is nevertheless a question. It actually frustrated me how indecisive the show was, as if afraid to muss the continuity. One of the things I do remember is mention of Dejima, the island of migrants whose manipulation into declaring itself a nuclear state by a rogue intelligence agency bent on returning Japan to prewar imperialism was the subject of the show’s second season. By the finale, Dejima’s hero Kuze has been executed, with the criminal mastermind behind the manipulation, Gouda, assassinated by the Major – his head a-splode. Where does that leave Dejima? According to Solid State Society: nowhere. The immediate threat is over, but the broader problem remains unresolved. In this case, the indecision is useful. … More Lessons from Television

What Would ‘Ghost in the Shell 3’ Have Looked Like?

Meat Loaf once said that two out of three ain’t bad, but he obviously never saw Ghost in the Shell. Two volumes of the original manga – and then an interquel – two original movies and two seasons of the television show, and when that television show finally got a sequel almost 20 years later, it ran for two seasons. Now, each of these examples feels incomplete because the trilogy is such a natural expression of “beginning, middle and end,” and also, because Ghost in the Shell is really good, and fans always want more. I mean, for the most part. The experimental, almost anthological nature of the series means there are misses along with the hits, including an ill-advised Hollywood rendition and the franchise’s latest, a Netflix anime in 3D CG. Only until recently, on the occasion of its 20th anniversary, Ghost in the Shell 2: Innocence could arguably be counted among them, having never generated the same enthusiasm as the original 1995 classic. Of course, even if left disappointed by Batou’s adventure, I bet fans still wonder about the follow-up that never was. … More What Would ‘Ghost in the Shell 3’ Have Looked Like?

In Defense of Mass Effect Combat

One of the last games I was playing was the original Mass Effect, this time on PS3. I played the trilogy on the Xbox 360, and Mass Effect 2 multiple times, bought them all again on PS3 and played up to the quarian homeworld in Mass Effect 3, gave the original a shot on PC once, and started the original once more on PS3. I’d gotten to Noveria when I stopped, probably because other, more pressing things than a game I play constantly, had gotten in the way. And yet, as I write this, I’m paused on Noveria, about to speak with the shopkeeper jellyfish on the Mass Effect Legendary Edition for PS4. If I can get through these three in time, I’ll finally give Mass Effect: Andromeda another shot, though technically that should come between Mass Effect 2 and Mass Effect 3, right? Anyway, this was another characteristically boring introduction to our first segment, on the combat in Mass Effect. … More In Defense of Mass Effect Combat