The Ghost in the Shell | Episode 4

Ghost in the Shell 2! It’s Ghost in the Shell 2! Now, dear readers, how long will I make it into this post without mentioning Ghost in the Shell 2? Oh, I see. Let’s call this the elephant in the forest, because Mamoru Oshii’s 2004 sequel undoubtedly colored my experience with the fourth episode. Both pull from the “Robot Rondo” chapter in the manga, all three dealing with a potential robot uprising, like something out of a pulp sci-fi novel, as Batou notes here. It seems that even in 1989, this was well-trodden territory. And while Ghost in the Shell 2: Innocence retains several key elements, like an attack in an alley (and Batou’s Power Glove), a yakuza connection, and even the doomed shipping inspector, it adds a layer of techno-philosophy derived from the writing of Donna Haraway atop the basic science fiction setup. In the end, we’ll learn that child trafficking victims being “ghost dubbed” into sex robots were sabotaging the machines to lash out and attract police attention, a morally grey solution to yet another instance of systemic child abuse that Masamune Shirow views with distance. Innocence Batou’s chief objection, however, is that the sex robots had ghosts, too, a conclusion which helps him accept the Major’s mysterious, transformative fate. … More The Ghost in the Shell | Episode 4

The Ghost in the Shell | Episode 3

With the promise of next week’s episode being “Robot Rondo” and only that, I’m wondering if episodes two and three are a kind of toll, accidents of format and adaptation that anticipate better later material. The fireball premiere aside, I’m enjoying The Ghost in the Shell about as much as I enjoy the manga, whose darker, serialized final arc appealed more than its, let’s say, standalone episodes. This leaves “Junk Jungle ii + Megatech Machine i + ii” a curious piece of television. Not entirely satisfying on its own, but certainly interesting. As with its predecessor, it features elements which were adapted previously, into Mamoru Oshii’s 1995 film, that gorgeous, thought-provoking classic of science fiction cinema. By contrast, this latest rendition feels like scattered, disorganized notes scrawled by a mad genius concerned with technical detail and the implications of future technology, in need of fastidious cleanup by a different mad genius more concerned with spirituality and the human soul. … More The Ghost in the Shell | Episode 3

The Ghost in the Shell | Episode 2

The first weeklong wait between episodes was brutal. I watched the first episode about three times, as well as the first two episodes of Stand Alone Complex, and if it wasn’t for Human Vapor (another Japanese procedural with a twist), I’d be in nonstop Ghost mode. So, was the second episode, “Super Spartan ii + Junk Jungle i,” worth all the teeth-gnashing? This one’s tricky, and surely trickier than the satisfying premiere, laying bare the broader shortcomings with this particular adaptation project. One couldn’t be blamed for assuming that each chapter of the manga might translate to an episode of the anime, but possibly because of the “Prologue” being a short but crucial chapter, everything is bumped forward a bit. For example, episode two opens with the final pages of the “Super Spartan” chapter, meaning it properly concludes the first episode before beginning the “Junk Jungle” chapter after the opening credits, itself left unfinished pending episode three. Perhaps a future short chapter evens things out, but in the meantime, this awkward timing ensures that “Super Spartan ii + Junk Jungle i” doesn’t feel like an episode of television, just “the next part of the story,” and it isn’t even clear what the story is yet. … More The Ghost in the Shell | Episode 2

The Ghost in the Shell | Episode 1

The Ghost in the Shell is so much. For reasons within and without, it feels precious and rare like a gemstone in every second, every frame. It is true there hasn’t been a recent installment, the latest now six years old, but it’s also an example of anime, a craft initially defined by limited movement in comparison to Western animation, and yet Science Saru adapts Masamune Shirow’s kinetic manga with buttery-smooth animation, an active camera, and generous colors. The only visual element withheld is the gore, the opening body explosion covered in a digital mosaic – which somehow makes it more obscene – leading to the splat of a bloody stick-figure against the wall. Where traditional adaptations pare back the farcical, even manic quality of the source material, opting instead for deadly serious meditations which, honestly, better fit the subject matter, The Ghost in the Shell is paced with a punchline rhythm, and is altogether a carousel of great faces. One of the small joys of the manga is the candid glimpses of characters in repose, where Batou might be wearing an enormous grin or otherwise be looking silly (or pervy). This is practically the animating philosophy at the heart of 2026’s Ghost in the Shell, if the first episode is any indication. … More The Ghost in the Shell | Episode 1

I Will Be So Sad if This is Bad

Mark your calendars, folks, for a new Ghost in the Shell on July 7th! “Ghost in the Shell?!” I hear you erupt, indignant, “You mean the Japanese cyberpunk media franchise which hasn’t been good in over ten years, being generous?” “Ah,” I say, with scholarly poise, “Japanese postcyberpunk media franchise.” How clever indeed. The plan was to totally play it cool and wait to write about Science Saru’s The Ghost in the Shell only upon its release, theoretically doable as I haven’t been trapped in a hype cycle (hype psyop) in what feels like ages. And frankly, the first two teaser trailers weren’t doing much for me, beyond providing excellent music samples – the second like something out of Metroid Prime – and selling the concept of animating the artwork of Masamune Shirow with a budget larger than, say, the Appleseed OVA. So, what happened to turn things around? The third trailer. And so, I want to tell you a story in three trailers, and it’s my favorite one: the story of the Major. … More I Will Be So Sad if This is Bad

Lessons from Television

My memory of the movie Ghost in the Shell: Solid State Society is that my memory of it is fuzzy. Even for Ghost in the Shell, it’s a little too murky, with less promise of a reward than the similarly complicated Ghost in the Shell 2. Still, it’s an appropriate sendoff for Stand Alone Complex, refocusing the story to the “what” of the Major from the “why.” After having fun playing hacker pirate, she returns to Section 9, though her continued employment is nevertheless a question. It actually frustrated me how indecisive the show was, as if afraid to muss the continuity. One of the things I do remember is mention of Dejima, the island of migrants whose manipulation into declaring itself a nuclear state by a rogue intelligence agency bent on returning Japan to prewar imperialism was the subject of the show’s second season. By the finale, Dejima’s hero Kuze has been executed, with the criminal mastermind behind the manipulation, Gouda, assassinated by the Major – his head a-splode. Where does that leave Dejima? According to Solid State Society: nowhere. The immediate threat is over, but the broader problem remains unresolved. In this case, the indecision is useful. … More Lessons from Television

What Would ‘Ghost in the Shell 3’ Have Looked Like?

Meat Loaf once said that two out of three ain’t bad, but he obviously never saw Ghost in the Shell. Two volumes of the original manga – and then an interquel – two original movies and two seasons of the television show, and when that television show finally got a sequel almost 20 years later, it ran for two seasons. Now, each of these examples feels incomplete because the trilogy is such a natural expression of “beginning, middle and end,” and also, because Ghost in the Shell is really good, and fans always want more. I mean, for the most part. The experimental, almost anthological nature of the series means there are misses along with the hits, including an ill-advised Hollywood rendition and the franchise’s latest, a Netflix anime in 3D CG. Only until recently, on the occasion of its 20th anniversary, Ghost in the Shell 2: Innocence could arguably be counted among them, having never generated the same enthusiasm as the original 1995 classic. Of course, even if left disappointed by Batou’s adventure, I bet fans still wonder about the follow-up that never was. … More What Would ‘Ghost in the Shell 3’ Have Looked Like?

In Defense of Mass Effect Combat

One of the last games I was playing was the original Mass Effect, this time on PS3. I played the trilogy on the Xbox 360, and Mass Effect 2 multiple times, bought them all again on PS3 and played up to the quarian homeworld in Mass Effect 3, gave the original a shot on PC once, and started the original once more on PS3. I’d gotten to Noveria when I stopped, probably because other, more pressing things than a game I play constantly, had gotten in the way. And yet, as I write this, I’m paused on Noveria, about to speak with the shopkeeper jellyfish on the Mass Effect Legendary Edition for PS4. If I can get through these three in time, I’ll finally give Mass Effect: Andromeda another shot, though technically that should come between Mass Effect 2 and Mass Effect 3, right? Anyway, this was another characteristically boring introduction to our first segment, on the combat in Mass Effect. … More In Defense of Mass Effect Combat